Unity Technologies has announced a major change to its pricing structure, introducing a runtime fee starting in 2025. This will charge developers based on the number of game installs, which has sparked significant backlash, especially from indie developers. Many are concerned that the new fees will make game distribution more expensive, especially for smaller studios with tight budgets. Unity is implementing these changes as part of a broader strategy to boost revenue, but the move has raised questions about its potential impact on the broader game development ecosystem. Additionally, the company is laying off employees as it restructures to align with this new business model.